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Old Sep 18, 2007, 10:38 PM // 22:38   #1
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Default Let Asuran and Norn status effects work outside GWEN!

As it says ^^^^

Let us use the Asuran and Norn status effects outside of their (extremely small) territories! IMO the Asuran and Norn status effects dont really add any huge advantages inside GWEN.

When do you need extra energy in Asuran territory?
When do you need extra health in Norn territory?

Those areas are pretty easy without them and while it might be nice to have more energy or health... its not critical (I could be wrong, but I managed without them for all the content)! However, they could be really usefull outside of GWEN in other campaigns!

I would suggest the same for Drawf and Vangaurd, but I cant think how since their connected to Destroyers and char!

It might give a slight advantage in some areas, but since you've presumably already done 1 - all the compaigns anyway before you enter GWEN, it wont be that huge!

I just cant see a reason why we should restrict those two atleast, to GWEN...
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Old Sep 18, 2007, 10:43 PM // 22:43   #2
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You're thinking as a player who owns all the campaigns.
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Old Sep 18, 2007, 10:45 PM // 22:45   #3
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I'd rather not, thanks.
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Old Sep 18, 2007, 10:50 PM // 22:50   #4
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I've heard of people using the Vanguard title on Charr in Old Ascalon, so that one may already work outside of GW:EN territory...

Last edited by Hyper Cutter; Sep 18, 2007 at 10:53 PM // 22:53..
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Old Sep 18, 2007, 10:52 PM // 22:52   #5
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Vanguard already does and IMO, it should because vanquishing Old Ascalon is harder than other places because of the party size.

But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
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Old Sep 18, 2007, 11:14 PM // 23:14   #6
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Quote:
Originally Posted by holababe
Vanguard already does and IMO, it should because vanquishing Old Ascalon is harder than other places because of the party size.

But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
/notsigned
What he said...

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Old Sep 18, 2007, 11:16 PM // 23:16   #7
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/signed

I don't really give a toss about imbalance. The Norn bonus can offset the cost of a superior rune quite nicely while the Asura bonus can compensate for lack of energy armour.... Both can make the game a little easier for those who want / need an easier game.... work in PvE only.... have to be worked for.... AND aren't so hugely imbalancing that they'd disrupt the very flow of the game.
Not to mention that they're completely optional AND mutually exclusive.

Total no-brainer.

Of course they should apply everywhere.


Problem is...... A-Net won't do it.
They just won't..... or people will start QQing even more for benefits from ALL PvE titles.
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Old Sep 18, 2007, 11:19 PM // 23:19   #8
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PvE is easy enough, we really don't need more bonuses. I'm sure you'll manage without the added energy and health.

Quote:
I don't really give a toss about imbalance. The Norn bonus can offset the cost of a superior rune quite nicely while the Asura bonus can compensate for lack of energy armour.... Both can make the game a little easier for those who want / need an easier game.... work in PvE only.... have to be worked for.... AND aren't so hugely imbalancing that they'd disrupt the very flow of the game.
Not to mention that they're completely optional AND mutually exclusive.
Why play Guild Wars if all you want to do is plow through every enemy? I really don't see how anyone could need an easier game, and if they wanted it to be easier, they could just run some gimmick PvE build and easily win.
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Old Sep 18, 2007, 11:24 PM // 23:24   #9
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Quote:
Originally Posted by Arkantos
PvE is easy enough, we really don't need more bonuses. I'm sure you'll manage without the added energy and health.
No. It isn't a matter of need. Heck... every campaign can be completed without the skills from the other campaigns too... so they're essentially just bonuses as well. You use them though... don't you? You sure as hell don't NEED to.

Quote:
Why play Guild Wars if all you want to do is plow through every enemy? I really don't see how anyone could need an easier game, and if they wanted it to be easier, they could just run some gimmick PvE build and easily win.
For fun maybe? ¬_¬
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.

Hadn't you already gathered by now that there are folks like myself around who would rather do the preparation work beforehand in order to completely and overwhelmingly dominate the opposition than to run right in and have a fair and challenging fight?
Perhaps I'm better suited to games like WoW where almost everything is determined by grind.... but then I prefer the instanced structure of Guild Wars. Non-instanced games make me sick, as it becomes a competition for resources and kills. Nothing quite like the good old single-player RPGs where I had the option to deliberately overlevel at each stage to ensure there was absolutely NO margin for failure when it came to the boss fights.

Last edited by SotiCoto; Sep 18, 2007 at 11:31 PM // 23:31..
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Old Sep 18, 2007, 11:25 PM // 23:25   #10
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people who have gwen have the bonuses
people who dont dont
so people who do can only use in gwen areas for blanence
and people who dont arent at a disadvantage
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Old Sep 18, 2007, 11:29 PM // 23:29   #11
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Quote:
Originally Posted by SotiCoto
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
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Old Sep 18, 2007, 11:31 PM // 23:31   #12
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The only thing they should do with these effects is make them work in any dungeon within that territory..

Look at Frostmaw... its in Norn territory, your accompanied by a Norn hunting party... why the hell doesn't 'Heart of the Norn' in there?
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Old Sep 18, 2007, 11:38 PM // 23:38   #13
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Quote:
No. It isn't a matter of need. Heck... every campaign can be completed without the skills from the other campaigns too... so they're essentially just bonuses as well. You use them though... don't you? You sure as hell don't NEED to.
Oh, but according to the post I quoted, it is a matter of need.
I've used them, sure. Nice little bonus. But they shouldn't affect anything else in the game.

Quote:
For fun maybe? ¬_¬
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.
I guess you have an odd definition of fun, because last time I checked I haven't met anyone who thinks mindlessly smashing buttons to plow through easy groups.

ANet doesn't make you grind the titles. You choose to. Sure, if ANet made it that you had to grind these titles to pass a certain point of GWEN, this idea wouldn't be that bad, but they don't.

Quote:
The only thing they should do with these effects is make them work in any dungeon within that territory..

Look at Frostmaw... its in Norn territory, your accompanied by a Norn hunting party... why the hell doesn't 'Heart of the Norn' in there?
Yeah, I agree. The dungeon is in that reputations area, so it should affect it.
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Old Sep 18, 2007, 11:39 PM // 23:39   #14
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Quote:
Originally Posted by placebo overdose
people who have gwen have the bonuses
people who dont dont
so people who do can only use in gwen areas for blanence
and people who dont arent at a disadvantage
One word:
Consumables.


Quote:
Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
Then why did A-Net put the grinds IN? Heck... why did they put the bonuses in at all?!
You have your own private vision of how the game should be, and through whatever spiteful reasoning you seek to deny anyone else the option...
Even if it was implemented, nobody would be MAKING you use it.... not least since you can manage PvE just fine without.
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Old Sep 18, 2007, 11:39 PM // 23:39   #15
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/notsigned mass imbalance in pve then > >
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Old Sep 18, 2007, 11:39 PM // 23:39   #16
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/not signed

This is another reward the C, spacebar, title hugger crowd. Sorry, game is not that hard without it. The skills are already unbalancing the game.


Please remember...

I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
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Old Sep 18, 2007, 11:48 PM // 23:48   #17
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Quote:
Originally Posted by SotiCoto
For fun maybe? ¬_¬
Considering how much A-Net make us grind for those damned titles, the required work is as good as done already.... and the rest should be the reward.
Reward for hitting C, spacebar, again and again and again. Pitiful.

Please remember...

I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
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Old Sep 18, 2007, 11:49 PM // 23:49   #18
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Quote:
Originally Posted by Arkantos
Oh, but according to the post I quoted, it is a matter of need.
Touché. Some people.... worse people than me.... might need such things. Personally... I'd just like them.

Quote:
I've used them, sure. Nice little bonus. But they shouldn't affect anything else in the game.
If PvE is easy enough without them then why use them at all? They're there to assist the folks who do NOT find PvE as easy as you apparently do.... They ARE just a bonus... for those who want the game easier; not for folks who want a harder game to make it even easier for themselves so they have even more to b1tch and complain about.
You know you'd use it if it was implemented throughout.... even if you disagree with it now. Some of us have principles of gameplay though...


Quote:
I guess you have an odd definition of fun, because last time I checked I haven't met anyone who thinks mindlessly smashing buttons to plow through easy groups.
I don't play out of necessity Arkantos.... I play for self-gratification. I'm not testing my limits when I game; I am experiencing art and appreciating the game for its creative qualities. Sure.... I'll work for it.... but the kind of gradual work that has guaranteed results and progression; rather than the kind that is based on luck and has quite a distinct margin for failure.

I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content.


Quote:
ANet doesn't make you grind the titles. You choose to. Sure, if ANet made it that you had to grind these titles to pass a certain point of GWEN, this idea wouldn't be that bad, but they don't.
And this is the thing... It is quite a simple boolean scenario:
Grind now so things are easier later....
.... Or rush into things now and cope with them a bit tougher as they are.

We shouldn't be forced into choices that we don't want to make like you're suggesting...


Quote:
Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again. Pitiful.
Reward for less than 100% success due to increased difficulty and your failure to completely dominate the opposition? Pitiful.
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Old Sep 18, 2007, 11:51 PM // 23:51   #19
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Quote:
Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
You're much more optimistic than me then. If GWEN is any indication of the future of GW, I doubt that GW2 will have Skill > Time.

Personally, I've stopped at R5 norn and dwarf and am now sitting down to mass vanq grind for asura and vanguard. I'll probably take a break after that's done. It's just getting to be more work than play.
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Old Sep 19, 2007, 12:08 AM // 00:08   #20
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Kazjun, I think you've echoed the concerns of a lot of us there. Heck, the discussion of GW2 having 'a high or nonexistent level cap', combined with a 'sidekick' system that implies that levels do matter, seems to me to be pretty much an admission that they've abandoned that ideal.

On the effects of titles outside GWEN? I say no. Consumables and PvE skills at least require a sacrifice to use (the resources to get them and the skill slot respectively) but a title that's useful anywhere is going to make it very hard for anyone without EOTN to compete.

Besides, I tend to think of the titles as partly being attunement to the energies of the land - the Heart of the Norn isn't just a random health bonus but is the character's attunement to the power of Bear (and/or Wolf or Raven), while Edification is learning to attune to the high magic saturation of the Mursaat ruins of the Tarnished Coast and the Asura projects since. Thought of it that way, there's actually an in-game reason why they aren't portable - the Norn animal spirits have their places of power in the Far Shiverpeaks, not in (for example) Kourna.
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